All Fives Domino Counter

Score All Fives dominoes (also called Muggins or Fives) as you play. Tap +5 to +30 when the ends add up to a multiple of five, then settle the hand when someone dominoes. Free and online, no app to download.

Scoreboard

How to keep score in All Fives dominoes

All Fives has two kinds of scoring: points you make during play, and points for the tiles left in the other players' hands at the end of a hand. Every score is a multiple of five.

Scoring during play

After you play a tile, add up the pips on all the open ends of the layout. If the total is a multiple of five (5, 10, 15, 20 and so on), you score that many points.

  • A double laid crosswise at the end of a line counts both halves. An open 6-6 counts as 12.
  • The first double played is the spinner. Tiles can be played off all four of its sides, so there can be up to four open ends to add up.

Example: The open ends show a 6 and a 4: that's 10, so you score 10. The next player adds the 4-1, and now the ends are 6 and 1 (7), no score. Then someone plays the 1-3 (ends 6 and 3, 9, no score). Next, the 6-6 goes crosswise on the 6 end: 12 + 3 = 15 points.

Scoring at the end of a hand

When a player plays their last tile, they score the pips left in their opponents' hands, rounded to the nearest five. 13 rounds to 15, and 12 rounds to 10. In partnership games, count both opponents' hands.

If the game blocks, everyone counts their hand. The player with the lowest count scores the others' pips minus their own, rounded to the nearest five. Some groups round down instead. Use whatever your table plays.

What do you play to?

The standard target is 250. For a shorter game, play to 150, or to 61 if you're pegging on a cribbage board. The first player or team to reach the target wins. You don't need an exact score.

Why is it called Muggins?

If a player forgets to claim points they made, an opponent can call "Muggins!" and take those points instead. With this counter, just tap the points onto whoever claims them.

All Fives rules in brief

  • Set: double-6 (28 tiles).
  • Players: 2 to 4. With 4, partners sit across from each other and share a score.
  • Deal: 7 tiles each for 2 players, 5 each for 3 or 4. The rest form the boneyard.
  • Lead: highest double plays first in the first hand. After that, the winner of the last hand leads.
  • Can't play? Draw from the boneyard until you can.
  • Win: first to the target score.

Using this counter

  1. Add 2 to 4 players (or two team names) and pick a target. 250 is standard.
  2. During play, tap +5 to +30 on a player's card whenever they score.
  3. When someone dominoes, open End of hand, pick who went out and enter the leftover pips. The counter rounds to the nearest five for you.
  4. Tapped the wrong button? Hit Undo.

All Fives scoring FAQ

Is All Fives the same as Muggins?

Mostly, yes. The two names are used for the same game in most places. Fives and Threes is a different game that also scores multiples of three.

What score do you play to in All Fives?

250 is the standard target. 150 and 61 are common for quicker games.

How do you round leftover pips?

To the nearest five: 12 becomes 10 and 13 becomes 15. Some groups always round down, so agree before you start.

Does the spinner count when you add up the ends?

Yes. While a double sits crosswise at an open end, both halves count. Once tiles have been played off its sides, it's no longer an end and stops counting.

Can we use this counter for partners?

Yes. Enter two team names instead of player names and score each team's points together.